ENGN 1000 Syllabus
Spring 2012
1. Introduction: DESIGN (synthesis) as distinguished from analysis
1b. Engineering DESIGN: compared to
tinkerer, technician, hobbyist, inventor-in-the-basement
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Engineering skills for calculation, optimization simulation,
(What goes on at the Rhode Island School of DESIGN?)
1c. Safety, and shop training
1d: Budget, materials, and assistance from Prince Lab personnel
(If you want to own your creation after the end of the semester you may be responsible for purchasing most of the parts)
2. SEMESTER-LONG Design Project
We ask you (and team members...) to think of a design project that could occupy you for one semester (but not longer!)
2b. The topic (example: toy design, specifically cat toys)
2c. SPECIFICATIONS (→ Realization) How we’ll know your design worked...
(example: left alone, a cat will play with your toy for at least 60 seconds)
2d. METHOD OF TESTING: ASTM: Standards for testing
3. Being part of a TEAM: specialization of members
3b. Team vs group. Team has goal, people in a group: talk talk…
3c. (mechanical, electrical, programming, in the case of Mechatronics)
3d. Communication, Cooperation, Compromise, Collaboration (4 Cs)
4. PRIOR ART; INTELLECTUAL PROPERTY
4b. (patents, copyright, trademarks, trade secrets)
4c. searching patents
5. Documenting your work: graphics before writing.
5b. Your space on this wiki site
5c. ENGN1000 archives to inspect for examples of format
The GAT= Guaranteed appearance time (weekly meeting outside of lecture)
6. CASE STUDIES / Guest lectures:
examples from Sp 2012
Jennaca Davies: JEWELRY DESIGN (www.jennaca.com)
Amazon warehouse ROBOTS: www.kivasystems.com
Henry Petroski, To Forgive Design, Harvard Univ Press (2012)
7. BRAINSTORMING and beyond:
Considering more than one approach to any design problem
WHAT DESIGN(s) MEET THE SPECS?
7b. MODULAR DESIGN: TESTABLE COMPONENTS
7c. PROTOTYPES: MEET PART OF THE SPEC, at least
what to improve? Learn from failure...
We want to work through at least 3 prototypes to earn an A.
Design & build most difficult part first; build around it...
7d: time involved in Engineering realization:
MECHANICAL > ELECTRICAL > PROGRAMMING...
8. Pert charts and other methods for organizing the work of teams.
9. Daniels’ 3 Pecha Kucha lectures on NEUROECONOMIC Motivation:
http://www.pecha-kucha.org/
*MASLOW’S HEIRARCHY
*YERKES-DODSON LAW
*DREYFUS BROS: Mind Over Machine
THE LEARNING CURVE: BECOMING AN EXPERT
10. The End of Days (or at least of the semester)
(before: each team will give a design review to the assembled class twice during the semester)
10b. Each student/team must leave an acceptable archive of their work in the course, on the wiki site.
10c. Each student/team will give and oral presentation/demonstration of their design before an audience that may includes guests who may critique the work.
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